![]() ![]() ![]() Leon also compensates for his shorter screen time by getting all the flashy stunts, particularly with the Ducati motorcycle, but his off-screen story being in the film would have been a very positive contribution, even if it would make the film a bit longer than two hours. ![]() Once he's brought in, Leon takes his place alongside Chris in driving the movie to its end, while overcoming new problems we've never seen him deal with. Leon is actually Vendetta's opening character, but he has an entire background plot that is not shown at all when it could easily have been. Leon takes a backseat and is absent for most of the first half, which does introduce a few problems. Rebecca has always had a certain unique charm to fans, and they shouldn't be disappointed by her portrayal in Vendetta. Rebecca, back in the spotlight for the first time since Umbrella Chronicles nearly a decade ago, puts her medical science knowledge and surprising levels of clairvoyance to work, allowing the story to finally explore an element that's only been relegated to the background in the games: the creation of viral cures. Chris is in a decidedly better position than in Resident Evil 6 and is a universally positive force in Vendetta. Meanwhile, neither film gave much time to develop their antagonists, Frederick and Svetlana. With Vendetta, the character development is better distributed among the larger cast, with Chris and the BSAA getting the most screen time and driving the plot forward. While Degeneration had given Leon and Claire more or less equal focus, Damnation was decidedly overly focused on Leon and Buddy at the expense of Ada. ![]() The second half of the film shifts back over to the action, much like the first two CG films, but with things dialed up a few notches with fancy John Wick-inspired martial arts choreography and a few scenes that remind me of Resident Evil 6 (perhaps the ideas in that game are better suited for a film than a game, but that's another discussion entirely). There are dark, spooky and quiet moments in the first 15 minutes of the film that artistically resemble both the Resident Evil remake and the Lost In Nightmares DLC in Resident Evil 5. The film makes good on its increased emphasis on horror. The story moves from location to location at a good pace with the exception of the very first moments of the film, the time spent in one location is never too long or too short. While the first two films had one primary setting taking place in a very short timespan, Vendetta is more prolonged, taking place across four months in five different locations in Mexico and the United States. Stylistically, Vendetta is a considerable departure from its predecessors. The first two CG films, Resident Evil Degeneration (2008) and Resident Evil Damnation (2012) were produced by a different studio, Digital Frontier, and were decidedly action films with very few horror elements. The "reboot" remark generated some confusion early on regarding the story, but "reboot" ended up referring to an increase in the quality of the CG design. When the film was announced in late 2015, Capcom billed the film as a "reboot" of sorts that would place more emphasis on horror. On the Capcom side, Hiroyuki Kobayashi (Resident Evil 6, Dragon's Dogma) served as a supervisor. The composer for the film's excellent soundtrack is Kenji Kawai (Death Note, Ghost in the Shell). The screenplay is written by Makoto Fukami (Psycho Pass, Ultraman X), directed by Takanori Tsujimoto (The Next Generation) and executive produced by horror filmmaker Takashi Shimizu (Ju-on, The Grudge). A collaborative effort between Capcom and Sega-owned CG production studio Marza Animation Planet, the production staff for Vendetta has an impressive collective pedigree in horror and science fiction animation. ![]()
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